Sci-Fi & Fantasy Art, Design, Illustration


Computer & Video Games

Computer Games

Shadow Master

Click to enlarge

This commission might not have happened at all if Matthews had visited the offices of Traveller's Tales on a different day! He was there to deliver the artwork for their company logo, which he had just completed, and was introduced to Steve Riding, a senior producer at game publishers Psygnosis. Riding, who already knew Matthews' work well, suggested they adjourn to a nearby pub for a 'lunchtime pint'. It was during this time that Matthews found himself being commissioned to do a game. The conversation went like this: Riding to Matthews - "Your stuff would look good in a computer game." Matthews to Riding - "Are you asking me to design you a game?" Riding to Matthews - "Well, er, yes."...

The original scenario was devised by Matthews, incorporating his own title 'SOS Dark Planet', and was intended for a 7 to 12 age group. Later, the age group went up to teenage and over, so that many of the first batch of drawings were not used. Some, however, are shown here among a selection from the later batch of sketches. At the point of the age group re-focus, the game was renamed 'Shadow Master' by the marketing men at Psygnosis. Matthews has never come to terms with their choice.

Then Traveller's Tales divided, with one of its partners setting up under the name Hammerhead. Psygnosis gave the game to Hammerhead to develop. Shadow Master could be best described as a first person shoot-'em-up on an alien planet.


Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Liquid Matrix

During 1999, Matthews received a request for game conceptual design from Jeff Remmer at 989 Studios in San Diego, California. 989 is part of the Sony Interactive Empire.

Remmer was already familiar with Matthews' art and wanted figures, creatures, machines, and backgrounds designed to enhance their game for which they already had a principal character. Rodney worked exclusively on the commission for about four months, accumulating piles of pencil sketches and some colour works, before being told that a decision to terminate development had been made under internal policy. Apparently, the game had become too big and expensive!


  Click to enlarge

Click to enlarge

Click to enlarge

Click to enlarge

 
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge

- - - - -

The following sketches are from two games in the pipeline: 'White Knuckles', an intergalactic racing game utilising exaggerated vehicles and exotic landscapes. The player's opponents would be alien and the races and tournaments would take place on alien planets. The levels would each be dedicated to one competition type, with aggressive racing and in some cases shooting. Not too much of the presentation portfolio is being shown here for obvious reasons.


Click to enlarge Click to enlarge Click to enlarge Click to enlarge

- - - - -

Karin Matthews has also devised a theme for a computer game, which could well be adapted for other projects such as animation, etc. Rodney has completed a number of production sketches, two of which are shown here. The game fits into the fantasy adventure and strategy genre, but Karin is not ready to reveal the name or plot at this stage.


Click to enlarge Click to enlarge


Rodney has an idea for a sketchbook publication to feature his many computer game drawings. Watch this space!



Back to top

©2000, 2001 RodneyMatthews.com. All rights reserved. Contact details